Following what I said in “Part 1 –What does a support do?” the best support right now (regardless the constant
changes to the support items and the champions) is Thresh. Thresh is the
all-in-one Support. He gives you CC with 3 of his 4 spells, he does
considerable damage with his Death Sentence + “E” + basic attack combo even
without getting too close to the opponent in some occasions, he gives you one of
the greatest escapes of the game and finally he can return damage in early game
with his own auto-attacks.
No doubt then why he is the most
played champ in the LCS scene, being the most played in EU and the 2nd
in NA only after Elise in the LCS 2014 Spring League, which makes him a
champion that every support must dominate in order to compete.
In addition to that statistic, when
it comes to solo que, Thresh becomes a secure pick in terms of having the
chance of making a considerable impact in the game from the role of Support,
that usually is considered (without being true) the one that has the less
impact of the 5 roles. Behind him, the other champions that work also great in
solo que are Morgana, Leona, Lulu, Annie and Braum(will be nerfed for sure) with a special mention to Morgana as she
is my 2nd main champion when playing as a Support.
THRESH
Thresh is a synonym of utility and “tankyness”.
Starting with runes, follow the typical Armor and MR with AD Marks and Life
Quints. If you don’t feel comfortable with the range of the basic attacks, you
can replace the AD marks with Hybrid Penetration.
When it comes to the masteries, as with every support right
now you should put 14 points at least in utility, allowing you to get the
constant extra gold per minion killed near you.
After that, the following 16 points will go to defense, putting the
first 13 in the common tanky spots, and the last 3 in life regeneration (which
is nerfed) or in MR against area spells (I prefer that one).
At the beginning of the game, always get the yellow trinket. After that,
there are many options of items (exposed from more to less risked combos)
- Ancient Coin + 4 potions/ 2 potions + Ward
- Relic Shield + 4 potions/ 2 potions + Ward
- Ruby Crystal + 3 potions/ 1 potions + Ward
The Coin combination gives you
sustain and mana regen, and more gold than the other combos. The Relic
combination gives you the best sustain, and the gold that you lose compared to
the Coin combo is given to your ADC while using its stacks. And finally the
Ruby’s combo gives you the best building start, because in the first comeback
to base you will be able to buy the Ancient Coin or the Relic Shield (better
combine this combo with the Coin item), buy the Sight Stone (which will allow
you to reduce the green ward’s costs for almost the rest of the game) and you
will can sell the yellow trinket to buy the red one.
I do not consider viable right now
buying doran’s shield, because after
the nerf that it got, it is no longer worth to prolong the early items phase due
to the fact that now it gives considerably less life and less life regeneration.
In the final build combine: Solaris, Mikael’s, Randuin’s and if the game lasts more than
usual consider buying Solar Cape.
When it comes to boots, the ones allowing you to make
the most impact in the game are the mobility boots. They allow you to roam
around the map, ganking mid, putting wards and cleaning the rival ones, moving
through jungle to make plays and in last instance it saves you time when coming
back to lane after recalls. But if you don’t feel comfortable with your ability
of recognizing potential moves through the map and/or you prefer tankyness and
tenacity, then buy the MR ones.
In relation to your spells, start with Death Sentence if
you are feeling like invading. If not, take “E” for poking the enemy ADC when
makes the last hits and defending your Carry when he does the same. Then take
Death Sentence or “E” in level 2, and after this, maximize the Lantern. The
next spell to maximize depends in your play style: if you prefer making risked
plays, maximize the “Q” to reduce its cooldown, and if you prefer being more
passive and returning great basic attacks maximize the “E”.
As the summoner spell take or
exhaust or ignite, because heal got nerfed creating for it a cooldown that does
not allow your ally to receive the effect if his heal has been used in the last
25 seconds. If you pick it, make sure that your ADC is picking something like
barrier for him.
That’s more or less what I know
about this champion after being my second main overall in ranked games, and my
main when playing as Support. In a few words, if you want to play Thresh
properly, focus on building utility and tankyness, use your champ superiority
as an advantage in lane, buy mobility
boots and travel around the map, and in teamfights be creative with your Death Sentences and all the CC than you have
but without putting your ADC too much exposed.